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Add the logic for thwomps to the game #2

Description

@v1br

A successful completion of this issue looks like this:

  • There are assets for thwomps in the game under public/assets/traps/rock.
  • A basic implementation of an animation cycle of one such thwomp is already implemented.
  • Use this character as reference: https://www.mariowiki.com/Thwomp
  • Then use the provided assets and complete the implementation.
  • The thwomp should wait for the player to pass / stand beneath, then smash until it hits ground.
  • It should then slowly go back up to its initial position on the map.
  • You must use the blink, bottom_hit and idle assets in the animation sequence.

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