A successful completion of this issue looks like this:
- There are assets for thwomps in the game under
public/assets/traps/rock.
- A basic implementation of an animation cycle of one such thwomp is already implemented.
- Use this character as reference: https://www.mariowiki.com/Thwomp
- Then use the provided assets and complete the implementation.
- The thwomp should wait for the player to pass / stand beneath, then smash until it hits ground.
- It should then slowly go back up to its initial position on the map.
- You must use the
blink, bottom_hit and idle assets in the animation sequence.
A successful completion of this issue looks like this:
public/assets/traps/rock.blink,bottom_hitandidleassets in the animation sequence.