Do a move , undo it, do some stuff and sometimes a duplicate move is sent during the turn. Not a 100% repro, can be hard to pin down. To detect it, in `self-contained.ts`, we can emit an error if we receive a move twice in under 100ms for example.
Do a move , undo it, do some stuff and sometimes a duplicate move is sent during the turn.
Not a 100% repro, can be hard to pin down.
To detect it, in
self-contained.ts, we can emit an error if we receive a move twice in under 100ms for example.