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picogpu

picogpu is a small and lightweight GPU abstraction layer for Rust

Goals

  • Small API surface GPU abstraction layer that contains only necessary features for basic drawing
  • Small and lightweight, no heavy and unnecessary dependencies
  • Support for multiple backends (Vulkan, OpenGL, Metal)
  • Support for multiple platforms (Windows, Linux, macOS)
  • Support old hardware (at least OpenGL 3.1+)
  • Be as low overhead as possible

Features

  • Static texture management (create, destroy, upload, bind)
  • Buffer (uniform/storage) management (copy, invalidate, upload)
  • Pipeline management (shader + draw state)
  • Framebuffer management
  • Draw requests

License

Licensed under either of Apache License, Version 2.0 or MIT license at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in picoview by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.