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481 lines (413 loc) · 11.9 KB
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unit bgTileMapGL;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Types, IniFiles,
BGRABitmap, BGRABitmapTypes, BGRAOpenGL;
type
{ TBGMapGL }
TBGMapGL = class
private
FWidth: NativeInt;
FHeight: NativeInt;
FTileWidth: NativeInt;
FTileHeight: NativeInt;
FLayerCount: NativeInt;
FBackgroundColor: TBGRAPixel;
procedure SetFBackgroundColor(AValue: TBGRAPixel);
procedure SetFHeight(AValue: NativeInt);
procedure SetFLayerCount(AValue: NativeInt);
procedure SetFTileHeight(AValue: NativeInt);
procedure SetFTileWidth(AValue: NativeInt);
procedure SetFWidth(AValue: NativeInt);
public
constructor Create;
constructor Create(MemIniFile: TMemIniFile);
destructor Destroy; override;
public
procedure LoadFromINIFile(MemIniFile: TMemIniFile);
procedure SaveToINIFile(MemIniFile: TMemIniFile);
public
property BackgroundColor: TBGRAPixel read FBackgroundColor write SetFBackgroundColor;
published
property Width: NativeInt read FWidth write SetFWidth;
property Height: NativeInt read FHeight write SetFHeight;
property TileWidth: NativeInt read FTileWidth write SetFTileWidth;
property TileHeight: NativeInt read FTileHeight write SetFTileHeight;
property LayerCount: NativeInt read FLayerCount write SetFLayerCount;
end;
{ TBGTileSetGL }
TBGTileSetGL = class
private
FBitmap: IBGLTexture;
FSource: string;
FTileWidth: NativeInt;
FTileHeight: NativeInt;
procedure SetFBitmap(AValue: IBGLTexture);
procedure SetFSource(AValue: string);
procedure SetFTileHeight(AValue: NativeInt);
procedure SetFTileWidth(AValue: NativeInt);
public
constructor Create;
constructor Create(MemIniFile: TMemIniFile);
destructor Destroy; override;
public
procedure LoadFromINIFile(MemIniFile: TMemIniFile);
procedure SaveToINIFile(MemIniFile: TMemIniFile);
public
property Bitmap: IBGLTexture read FBitmap write SetFBitmap;
published
property Source: string read FSource write SetFSource;
property TileWidth: NativeInt read FTileWidth write SetFTileWidth;
property TileHeight: NativeInt read FTileHeight write SetFTileHeight;
end;
{ TBGLayerGL }
TBGLayerGL = class
private
FOpacity: real;
FVisible: boolean;
FData: TStringList;
procedure SetFData(AValue: TStringList);
procedure SetFOpacity(AValue: real);
procedure SetFVisible(AValue: boolean);
public
constructor Create;
constructor Create(MemIniFile: TMemIniFile; Index: NativeInt);
destructor Destroy; override;
public
procedure LoadFromINIFile(MemIniFile: TMemIniFile; Index: NativeInt);
procedure SaveToINIFile(MemIniFile: TMemIniFile; Index: NativeInt);
published
property Opacity: real read FOpacity write SetFOpacity;
property Visible: boolean read FVisible write SetFVisible;
property Data: TStringList read FData write SetFData;
end;
TBGLayersGL = array of TBGLayerGL;
TRects = array of TRect;
{ TBGTileMapGL }
TBGTileMapGL = class
private
FMap: TBGMapGL;
FTileSet: TBGTileSetGL;
FLayers: TBGLayersGL;
procedure SetFLayers(AValue: TBGLayersGL);
procedure SetFMap(AValue: TBGMapGL);
procedure SetFTileSet(AValue: TBGTileSetGL);
public
constructor Create;
constructor Create(FileName: string);
destructor Destroy; override;
public
procedure LoadFromINIFile(FileName: string);
procedure SaveToINIFile(FileName: string);
public
procedure DrawMap(Width, Height: integer);
procedure DrawTile(x, y, id: NativeInt; opacity: byte);
published
property Map: TBGMapGL read FMap write SetFMap;
property TileSet: TBGTileSetGL read FTileSet write SetFTileSet;
property Layers: TBGLayersGL read FLayers write SetFLayers;
end;
implementation
{ TBGTileMapGL }
procedure TBGTileMapGL.SetFLayers(AValue: TBGLayersGL);
begin
if FLayers = AValue then
Exit;
FLayers := AValue;
end;
procedure TBGTileMapGL.SetFMap(AValue: TBGMapGL);
begin
if FMap = AValue then
Exit;
FMap := AValue;
end;
procedure TBGTileMapGL.SetFTileSet(AValue: TBGTileSetGL);
begin
if FTileSet = AValue then
Exit;
FTileSet := AValue;
end;
constructor TBGTileMapGL.Create;
begin
inherited Create;
FMap := TBGMapGL.Create;
FTileSet := TBGTileSetGL.Create;
end;
constructor TBGTileMapGL.Create(FileName: string);
begin
Create;
LoadFromINIFile(FileName);
end;
destructor TBGTileMapGL.Destroy;
var
i: NativeInt;
begin
FMap.Free;
FTileSet.Free;
for i := 0 to High(FLayers) do
if FLayers[i] <> nil then
FLayers[i].Free;
inherited Destroy;
end;
procedure TBGTileMapGL.LoadFromINIFile(FileName: string);
var
ini: TMemIniFile;
i: NativeInt;
begin
ini := TMemIniFile.Create(FileName);
FMap.LoadFromINIFile(ini);
FTileSet.LoadFromINIFile(ini);
if FMap.LayerCount <> 0 then
begin
SetLength(FLayers, FMap.LayerCount);
for i := 0 to FMap.LayerCount - 1 do
FLayers[i] := TBGLayerGL.Create(ini, i);
end;
FTileSet.Bitmap.SetFrameSize(FTileSet.TileWidth, FTileSet.TileHeight);
ini.Free;
end;
procedure TBGTileMapGL.SaveToINIFile(FileName: string);
var
ini: TMemIniFile;
i: NativeInt;
begin
ini := TMemIniFile.Create(FileName);
FMap.SaveToINIFile(ini);
FTileSet.SaveToINIFile(ini);
for i := 0 to High(FLayers) do
FLayers[i].SaveToINIFile(ini, i);
ini.UpdateFile;
ini.Free;
end;
procedure TBGTileMapGL.DrawMap(Width, Height: integer);
var
x, y, z, n, id: NativeInt;
opacity: byte;
begin
BGLViewPort(Width, Height, FMap.BackgroundColor);
for z := 0 to High(FLayers) do
begin
if FLayers[z].Visible then
begin
opacity := round(255 * FLayers[z].Opacity);
n := 0;
for y := 0 to FMap.Height - 1 do
begin
for x := 0 to FMap.Width - 1 do
begin
{$ifdef cpu64}
id := StrToInt64(FLayers[z].Data[n]);
{$else}
id := StrToInt(FLayers[z].Data[n]);
{$endif}
if id <> -1 then
DrawTile(x * FMap.TileWidth, y * FMap.TileHeight, id, opacity);
Inc(n);
end; // x
end; // y
end; // layers[z] visible
end; // layers
end;
procedure TBGTileMapGL.DrawTile(x, y, id: NativeInt; opacity: byte);
begin
FTileSet.Bitmap.SetFrame(id + 1);
FTileSet.Bitmap.ResampleFilter := orfBox;
FTileSet.Bitmap.StretchDraw(x, y, FMap.TileWidth, FMap.TileHeight, opacity);
end;
{ TBGLayerGL }
procedure TBGLayerGL.SetFData(AValue: TStringList);
begin
if FData = AValue then
Exit;
FData := AValue;
end;
procedure TBGLayerGL.SetFOpacity(AValue: real);
begin
if FOpacity = AValue then
Exit;
FOpacity := AValue;
end;
procedure TBGLayerGL.SetFVisible(AValue: boolean);
begin
if FVisible = AValue then
Exit;
FVisible := AValue;
end;
constructor TBGLayerGL.Create;
begin
inherited Create;
FData := TStringList.Create;
end;
constructor TBGLayerGL.Create(MemIniFile: TMemIniFile; Index: NativeInt);
begin
Create;
LoadFromINIFile(MemIniFile, Index);
end;
destructor TBGLayerGL.Destroy;
begin
FData.Free;
inherited Destroy;
end;
procedure TBGLayerGL.LoadFromINIFile(MemIniFile: TMemIniFile; Index: NativeInt);
begin
FOpacity := MemIniFile.ReadFloat('Layer' + IntToStr(Index), 'Opacity', 1);
FVisible := MemIniFile.ReadBool('Layer' + IntToStr(Index), 'Visible', True);
FData.CommaText := MemIniFile.ReadString('Layer' + IntToStr(Index), 'Data', '');
end;
procedure TBGLayerGL.SaveToINIFile(MemIniFile: TMemIniFile; Index: NativeInt);
begin
MemIniFile.WriteFloat('Layer' + IntToStr(Index), 'Opacity', FOpacity);
MemIniFile.WriteBool('Layer' + IntToStr(Index), 'Visible', FVisible);
MemIniFile.WriteString('Layer' + IntToStr(Index), 'Data', FData.CommaText);
end;
{ TBGTileSetGL }
procedure TBGTileSetGL.SetFBitmap(AValue: IBGLTexture);
begin
if FBitmap = AValue then
Exit;
FBitmap := AValue;
end;
procedure TBGTileSetGL.SetFSource(AValue: string);
begin
if FSource = AValue then
Exit;
FSource := AValue;
end;
procedure TBGTileSetGL.SetFTileHeight(AValue: NativeInt);
begin
if FTileHeight = AValue then
Exit;
FTileHeight := AValue;
end;
procedure TBGTileSetGL.SetFTileWidth(AValue: NativeInt);
begin
if FTileWidth = AValue then
Exit;
FTileWidth := AValue;
end;
constructor TBGTileSetGL.Create;
begin
inherited Create;
end;
constructor TBGTileSetGL.Create(MemIniFile: TMemIniFile);
begin
Create;
LoadFromINIFile(MemIniFile);
end;
destructor TBGTileSetGL.Destroy;
begin
inherited Destroy;
end;
procedure TBGTileSetGL.LoadFromINIFile(MemIniFile: TMemIniFile);
begin
FSource := MemIniFile.ReadString('TileSet', 'Source', '');
FBitmap := BGLTexture(FSource);
{$ifdef cpu64}
FTileWidth := MemIniFile.ReadInt64('TileSet', 'TileWidth', 0);
FTileHeight := MemIniFile.ReadInt64('TileSet', 'TileHeight', 0);
{$else}
FTileWidth := MemIniFile.ReadInteger('TileSet', 'TileWidth', 0);
FTileHeight := MemIniFile.ReadInteger('TileSet', 'TileHeight', 0);
{$endif}
end;
procedure TBGTileSetGL.SaveToINIFile(MemIniFile: TMemIniFile);
begin
MemIniFile.WriteString('TileSet', 'Source', FSource);
{$ifdef cpu64}
MemIniFile.WriteInt64('TileSet', 'TileWidth', FTileWidth);
MemIniFile.WriteInt64('TileSet', 'TileHeight', FTileHeight);
{$else}
MemIniFile.WriteInteger('TileSet', 'TileWidth', FTileWidth);
MemIniFile.WriteInteger('TileSet', 'TileHeight', FTileHeight);
{$endif}
end;
{ TBGMapGL }
procedure TBGMapGL.SetFBackgroundColor(AValue: TBGRAPixel);
begin
if FBackgroundColor = AValue then
Exit;
FBackgroundColor := AValue;
end;
procedure TBGMapGL.SetFHeight(AValue: NativeInt);
begin
if FHeight = AValue then
Exit;
FHeight := AValue;
end;
procedure TBGMapGL.SetFLayerCount(AValue: NativeInt);
begin
if FLayerCount = AValue then
Exit;
FLayerCount := AValue;
end;
procedure TBGMapGL.SetFTileHeight(AValue: NativeInt);
begin
if FTileHeight = AValue then
Exit;
FTileHeight := AValue;
end;
procedure TBGMapGL.SetFTileWidth(AValue: NativeInt);
begin
if FTileWidth = AValue then
Exit;
FTileWidth := AValue;
end;
procedure TBGMapGL.SetFWidth(AValue: NativeInt);
begin
if FWidth = AValue then
Exit;
FWidth := AValue;
end;
constructor TBGMapGL.Create;
begin
inherited Create;
end;
constructor TBGMapGL.Create(MemIniFile: TMemIniFile);
begin
Create;
LoadFromINIFile(MemIniFile);
end;
destructor TBGMapGL.Destroy;
begin
inherited Destroy;
end;
procedure TBGMapGL.LoadFromINIFile(MemIniFile: TMemIniFile);
begin
FBackgroundColor := StrToBGRA(
MemIniFile.ReadString('Map', 'BackgroundColor', 'rgba(0,0,0,255)'), BGRABlack);
{$ifdef cpu64}
FWidth := MemIniFile.ReadInt64('Map', 'Width', 0);
FHeight := MemIniFile.ReadInt64('Map', 'Height', 0);
FTileWidth := MemIniFile.ReadInt64('Map', 'TileWidth', 0);
FTileHeight := MemIniFile.ReadInt64('Map', 'TileHeight', 0);
FLayerCount := MemIniFile.ReadInt64('Map', 'LayerCount', 0);
{$else}
FWidth := MemIniFile.ReadInteger('Map', 'Width', 0);
FHeight := MemIniFile.ReadInteger('Map', 'Height', 0);
FTileWidth := MemIniFile.ReadInteger('Map', 'TileWidth', 0);
FTileHeight := MemIniFile.ReadInteger('Map', 'TileHeight', 0);
FLayerCount := MemIniFile.ReadInteger('Map', 'LayerCount', 0);
{$endif}
end;
procedure TBGMapGL.SaveToINIFile(MemIniFile: TMemIniFile);
begin
MemIniFile.WriteString('Map', 'BackgroundColor', BGRAToStr(FBackgroundColor));
{$ifdef cpu64}
MemIniFile.WriteInt64('Map', 'Width', FWidth);
MemIniFile.WriteInt64('Map', 'Height', FHeight);
MemIniFile.WriteInt64('Map', 'TileWidth', FTileWidth);
MemIniFile.WriteInt64('Map', 'TileHeight', FTileHeight);
MemIniFile.WriteInt64('Map', 'LayerCount', FLayerCount);
{$else}
MemIniFile.WriteInteger('Map', 'Width', FWidth);
MemIniFile.WriteInteger('Map', 'Height', FHeight);
MemIniFile.WriteInteger('Map', 'TileWidth', FTileWidth);
MemIniFile.WriteInteger('Map', 'TileHeight', FTileHeight);
MemIniFile.WriteInteger('Map', 'LayerCount', FLayerCount);
{$endif}
end;
initialization
{ Change DecimalSeparator to a single dot, needed for streaming Float values }
DecimalSeparator := '.';
end.