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With Cast Shape on main body disabled - rotation is normal. With Cast Shape and default physics engine - rotation is normal. With Cast Shape on main body and Rapier - it stutters (shown in a video)
To Reproduce
Two RidigBody2D is connected with a PinJoint
Body that have apply_torque() in _integrate_forces() have Cast Shape enabled
Github won't upload files (I could upload one video after spamming same file around 100 times, some before creation and some after) so I've attached a link to videos of default engine and rapier with same project and example project in pixeldrain album link (they are available only for 60 days so I'll reupload if needed)
Describe the bug
With Cast Shape on main body disabled - rotation is normal. With Cast Shape and default physics engine - rotation is normal. With Cast Shape on main body and Rapier - it stutters (shown in a video)
To Reproduce
Two RidigBody2D is connected with a PinJoint
Body that have apply_torque() in _integrate_forces() have Cast Shape enabled
2026-05-13.11-55-26.mp4
Environment:
Example project(zip)
https://pixeldrain.com/l/A4WriEkv
Github won't upload files (I could upload one video after spamming same file around 100 times, some before creation and some after) so I've attached a link to videos of default engine and rapier with same project and example project in pixeldrain album link (they are available only for 60 days so I'll reupload if needed)