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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=1440" />
<title>ClimbQuest — Practice</title>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div class="match-hud">
<div class="match-hud-left">
<div class="nav-mark" style="width: 18px; height: 18px;"></div>
<div class="eyebrow">Practice · solo · <span id="hudDiff">Novice</span></div>
</div>
<div class="match-hud-right">
<div class="hud-stat">
<div class="eyebrow">Streak</div>
<div class="hud-stat-value">× <span id="streakDisplay">0</span></div>
</div>
<div class="hud-stat">
<div class="eyebrow">Score</div>
<div class="hud-stat-value"><span id="scoreDisplay">0</span></div>
</div>
<div class="timer" id="timer">60</div>
<a class="back-btn" href="home.html">← Menu</a>
</div>
</div>
<div class="match-shell">
<div class="match-ambient"></div>
<div class="match-body">
<div class="iri-tree-wrap">
<div class="iri-tree" id="iriTree">
<div class="iri-tree-track"></div>
<div class="iri-tree-finish" id="treeFinish">0</div>
<div class="iri-tree-monkey" id="treeMonkey" style="top: 480px;">
<div data-monkey data-size="64"></div>
</div>
</div>
<div class="iri-tree-label">
<div class="eyebrow">P01</div>
<div class="iri-tree-label-name">YOU</div>
<div class="iri-tree-label-score" id="treeScore">000</div>
</div>
</div>
<div class="match-stage">
<div class="difficulty-bar">
<button class="diff-btn active" data-level="easy">Novice</button>
<button class="diff-btn" data-level="medium">Climber</button>
<button class="diff-btn" data-level="hard">Apex</button>
</div>
<div style="display: flex; flex-direction: column; align-items: center; gap: 12px;">
<div class="question-eyebrow">Solve</div>
<div class="question-text" id="questionText">? × ?</div>
</div>
<div class="answer-area">
<input type="number" id="answerInput" autocomplete="off" placeholder="——" />
<button class="submit-btn" id="submitBtn">Enter</button>
</div>
<p class="feedback" id="feedback"></p>
<!-- Hidden canvas: required by practice.js init() but the iridescent
tree above replaces its visual role. -->
<canvas id="gameCanvas" width="140" height="320"></canvas>
<div class="game-over" id="gameOver">
<div class="eyebrow eyebrow-dot">Round complete</div>
<h2>Time's up.</h2>
<p>Final score<strong id="finalScore">0</strong></p>
<button class="play-again-btn" id="playAgainBtn">Climb again</button>
</div>
</div>
</div>
</div>
<script src="monkey.js"></script>
<script type="module" src="practice.js"></script>
<script>
// ---- Build the iridescent climbing tree rungs ----
(function () {
const RUNGS = 12;
const TREE_HEIGHT = 520;
const tree = document.getElementById('iriTree');
const treeFinish = document.getElementById('treeFinish');
const treeMonkey = document.getElementById('treeMonkey');
const treeScore = document.getElementById('treeScore');
const TARGET = 20;
for (let i = 0; i < RUNGS; i++) {
const t = i / (RUNGS - 1);
const top = t * (TREE_HEIGHT - 60) + 20;
const rung = document.createElement('div');
rung.className = 'iri-tree-rung';
rung.style.top = top + 'px';
rung.dataset.threshold = (1 - t).toFixed(3);
tree.appendChild(rung);
}
const rungs = tree.querySelectorAll('.iri-tree-rung');
function setProgress(score) {
const progress = Math.min(1, score / TARGET);
rungs.forEach(r => {
const threshold = parseFloat(r.dataset.threshold);
r.classList.toggle('reached', threshold <= progress + 0.001);
});
const monkeyY = (1 - progress) * (TREE_HEIGHT - 60) + 20;
treeMonkey.style.top = monkeyY + 'px';
if (progress >= 0.999) {
treeFinish.classList.add('reached');
treeFinish.textContent = '▲';
} else {
treeFinish.classList.remove('reached');
treeFinish.textContent = Math.round(progress * 100);
}
treeScore.textContent = String(score).padStart(3, '0');
}
setProgress(0);
// Sync tree to score changes (practice.js writes #scoreDisplay).
const scoreEl = document.getElementById('scoreDisplay');
const observer = new MutationObserver(() => {
const v = parseInt(scoreEl.textContent || '0', 10);
if (!isNaN(v)) setProgress(v);
});
observer.observe(scoreEl, { childList: true, characterData: true, subtree: true });
})();
// ---- HUD timer pill: practice.js sets className 'timer warning|danger' ----
// Add a leading dot before the time text — we render the dot via ::before
// already, so no extra work needed.
// ---- Streak counter (incremented on consecutive corrects) ----
(function () {
const feedback = document.getElementById('feedback');
const streakEl = document.getElementById('streakDisplay');
let streak = 0;
const observer = new MutationObserver(() => {
const txt = (feedback.textContent || '').toLowerCase();
if (txt.startsWith('correct')) streak++;
else if (txt.startsWith('wrong')) streak = 0;
else return;
streakEl.textContent = streak;
});
observer.observe(feedback, { childList: true, characterData: true, subtree: true });
})();
// ---- HUD difficulty label, kept in sync with the active diff-btn ----
(function () {
const labelEl = document.getElementById('hudDiff');
const map = { easy: 'Novice', medium: 'Climber', hard: 'Apex' };
document.querySelectorAll('.diff-btn').forEach(btn => {
btn.addEventListener('click', () => {
labelEl.textContent = map[btn.dataset.level] || 'Novice';
});
});
})();
// ---- Auto-submit on Enter (practice.js already handles this) ----
</script>
</body>
</html>