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2 changes: 1 addition & 1 deletion src/public/steam/isteamapps.h
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ class ISteamApps
// return the buildid of this app, may change at any time based on backend updates to the game
virtual int GetAppBuildId() = 0;

// Request all proof of purchase keys for the calling appid and asociated DLC.
// Request all proof of purchase keys for the calling appid and associated DLC.
// A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with
// appropriate appid values, ending with a final callback where the m_nAppId
// member is k_uAppIdInvalid (zero).
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2 changes: 1 addition & 1 deletion src/public/steam/isteamnetworkingsockets.h
Original file line number Diff line number Diff line change
Expand Up @@ -206,7 +206,7 @@ class ISteamNetworkingSockets
/// WARNING: Be *very careful* when using the value provided in callbacks structs.
/// Callbacks are queued, and the value that you will receive in your
/// callback is the userdata that was effective at the time the callback
/// was queued. There are subtle race conditions that can hapen if you
/// was queued. There are subtle race conditions that can happen if you
/// don't understand this!
///
/// If any incoming messages for this connection are queued, the userdata
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