From 469ad9cf83bb5fed2ae3286225389fd0b3b265f9 Mon Sep 17 00:00:00 2001 From: BreakinBenny Date: Sun, 31 May 2026 02:32:39 +0200 Subject: [PATCH] Typo fixes in interface headers for Steam stuff "associated" and "happen" were one S and one P too short, respectively --- src/public/steam/isteamapps.h | 2 +- src/public/steam/isteamnetworkingsockets.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/public/steam/isteamapps.h b/src/public/steam/isteamapps.h index 8a2197edd0d..599059bf1ec 100644 --- a/src/public/steam/isteamapps.h +++ b/src/public/steam/isteamapps.h @@ -84,7 +84,7 @@ class ISteamApps // return the buildid of this app, may change at any time based on backend updates to the game virtual int GetAppBuildId() = 0; - // Request all proof of purchase keys for the calling appid and asociated DLC. + // Request all proof of purchase keys for the calling appid and associated DLC. // A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with // appropriate appid values, ending with a final callback where the m_nAppId // member is k_uAppIdInvalid (zero). diff --git a/src/public/steam/isteamnetworkingsockets.h b/src/public/steam/isteamnetworkingsockets.h index b4e9ec332f8..32381260cec 100644 --- a/src/public/steam/isteamnetworkingsockets.h +++ b/src/public/steam/isteamnetworkingsockets.h @@ -206,7 +206,7 @@ class ISteamNetworkingSockets /// WARNING: Be *very careful* when using the value provided in callbacks structs. /// Callbacks are queued, and the value that you will receive in your /// callback is the userdata that was effective at the time the callback - /// was queued. There are subtle race conditions that can hapen if you + /// was queued. There are subtle race conditions that can happen if you /// don't understand this! /// /// If any incoming messages for this connection are queued, the userdata