-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMODVIEW32.plg
More file actions
149 lines (146 loc) · 4.39 KB
/
Copy pathMODVIEW32.plg
File metadata and controls
149 lines (146 loc) · 4.39 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: MODVIEW32 - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOKUME~1\LT-HH\LOKALE~1\Temp\RSP2C.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Release/MODVIEW32.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"D:\Develop\MODELVIEW32_TBTEST\DataSafe.cpp"
"D:\Develop\MODELVIEW32_TBTEST\Details.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFS_FUEL.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFS_GPNT.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFS_MODEL.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFS_SHLD.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFS_SOBJ.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFS_SPCL.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFS_TGUN.cpp"
"D:\Develop\MODELVIEW32_TBTEST\EditorFSDlg_Textures.cpp"
"D:\Develop\MODELVIEW32_TBTEST\Explorer.cpp"
"D:\Develop\MODELVIEW32_TBTEST\ExplorerBar.cpp"
"D:\Develop\MODELVIEW32_TBTEST\GamePaneD2.cpp"
"D:\Develop\MODELVIEW32_TBTEST\GamePaneD3.cpp"
"D:\Develop\MODELVIEW32_TBTEST\GamePaneFS.cpp"
"D:\Develop\MODELVIEW32_TBTEST\GamePaneRF.cpp"
"D:\Develop\MODELVIEW32_TBTEST\HTMLTaskView.cpp"
"D:\Develop\MODELVIEW32_TBTEST\ImportCOB.cpp"
"D:\Develop\MODELVIEW32_TBTEST\ImportDlg.cpp"
"D:\Develop\MODELVIEW32_TBTEST\MainFrm.cpp"
"D:\Develop\MODELVIEW32_TBTEST\MODVIEW32.cpp"
"D:\Develop\MODELVIEW32_TBTEST\MODVIEW32Doc.cpp"
"D:\Develop\MODELVIEW32_TBTEST\MODVIEW32View.cpp"
"D:\Develop\MODELVIEW32_TBTEST\OpenDlg.cpp"
"D:\Develop\MODELVIEW32_TBTEST\OptionsDlg.cpp"
"D:\Develop\MODELVIEW32_TBTEST\TableList.cpp"
"D:\Develop\MODELVIEW32_TBTEST\TXList.cpp"
"D:\Develop\MODELVIEW32_TBTEST\TXView.cpp"
"D:\Develop\MODELVIEW32_TBTEST\TXViewModeToolbar.cpp"
"D:\Develop\MODELVIEW32_TBTEST\Welcome.cpp"
]
Creating command line "cl.exe @"C:\DOKUME~1\LT-HH\LOKALE~1\Temp\RSP2C.tmp""
Creating temporary file "C:\DOKUME~1\LT-HH\LOKALE~1\Temp\RSP2D.tmp" with contents
[
glu32.lib opengl32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/modviw32.pdb" /machine:I386 /out:"d:\dmtools\modviw32\modviw32.exe"
.\Release\AW_CMultiViewSplitter.obj
.\Release\BCMenu.obj
.\Release\CompilerErrorDlg.obj
.\Release\CoolControlsManager.obj
.\Release\DataSafe.obj
.\Release\Details.obj
.\Release\DM_Reg.obj
.\Release\dm_tools.obj
.\Release\EditorFS_FUEL.obj
.\Release\EditorFS_GPNT.obj
.\Release\EditorFS_MODEL.obj
.\Release\EditorFS_SHLD.obj
.\Release\EditorFS_SOBJ.obj
.\Release\EditorFS_SPCL.obj
.\Release\EditorFS_TGUN.obj
.\Release\EditorFSDlg_MomentOfInertia.obj
.\Release\EditorFSDlg_TextureNamesEdit.obj
.\Release\EditorFSDlg_Textures.obj
.\Release\Explorer.obj
.\Release\ExplorerBar.obj
.\Release\FolderDlg.obj
.\Release\FSChunk.obj
.\Release\GamePaneD2.obj
.\Release\GamePaneD3.obj
.\Release\GamePaneFS.obj
.\Release\GamePaneRF.obj
.\Release\Help_Using.obj
.\Release\HTMLTaskView.obj
.\Release\ImportCOB.obj
.\Release\ImportDlg.obj
.\Release\LVSort.obj
.\Release\MainFrm.obj
.\Release\Matrix.obj
.\Release\MODVIEW32.obj
.\Release\MODVIEW32Doc.obj
.\Release\MODVIEW32View.obj
.\Release\OpenDlg.obj
.\Release\OptionsDlg.obj
.\Release\ProgressWnd.obj
.\Release\SilentSplitterWnd.obj
.\Release\Splash.obj
.\Release\SplashNew.obj
.\Release\splitterex.obj
.\Release\StaticWithColor.obj
.\Release\StdAfx.obj
.\Release\stif32c.obj
.\Release\TableList.obj
.\Release\TextureView.obj
.\Release\tga.obj
.\Release\TXList.obj
.\Release\TXView.obj
.\Release\TXViewModeToolbar.obj
.\Release\VPFileDialog.obj
.\Release\VPFileDialogSubWnd.obj
.\Release\Welcome.obj
.\Release\WelcomePane.obj
.\Release\MODVIEW32.res
]
Creating command line "link.exe @"C:\DOKUME~1\LT-HH\LOKALE~1\Temp\RSP2D.tmp""
<h3>Output Window</h3>
Compiling...
DataSafe.cpp
Details.cpp
EditorFS_FUEL.cpp
EditorFS_GPNT.cpp
EditorFS_MODEL.cpp
EditorFS_SHLD.cpp
EditorFS_SOBJ.cpp
EditorFS_SPCL.cpp
EditorFS_TGUN.cpp
EditorFSDlg_Textures.cpp
Explorer.cpp
ExplorerBar.cpp
GamePaneD2.cpp
GamePaneD3.cpp
GamePaneFS.cpp
GamePaneRF.cpp
HTMLTaskView.cpp
ImportCOB.cpp
ImportDlg.cpp
MainFrm.cpp
Generating Code...
Compiling...
MODVIEW32.cpp
MODVIEW32Doc.cpp
MODVIEW32View.cpp
OpenDlg.cpp
OptionsDlg.cpp
TableList.cpp
TXList.cpp
TXView.cpp
TXViewModeToolbar.cpp
Welcome.cpp
Generating Code...
Linking...
<h3>Results</h3>
modviw32.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>