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43 lines (23 loc) · 1.21 KB
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- Zealots can roam 5 tiles from army to attack lonely, forbid that!
- Either all melee attack or either all retreat, no single unit attacking
- Always avoid when close to unwalkable and melee near
- Forbid separating Goons. They always have to be 0.5 distance from each other. And also in group. In radius of 1 there has to be at least 2 goons!
- When running and further than 1, force them to fire at min cooldown.
- Make GOons way braver, avoid only when cooldown really high and overall prioritize shooting. Also use formation more often, don't engage, stand in line and contain.
- Check if StopRetreat actually stops all units or just one
- Build cannons at NATURAL CHOKE, not in main. There was no main, but after 6 min of game, do it. Why did it happen?
- Dragoons should not run far from other goons in early game, cause lings arte faster and cheaper in any numbers and it takes 2 goons to kill them
Dont go into range of shot of sunkens
Look into HoldDragoon, only if enemy facing and moving, test on minimaps
BananaBuildvT:
8 - Pylon
9 - Gateway
9 - Gateway
13 - Pylon
24 - Pylon
25 - Assimilator (can be later)
26 - Core
28 - Singularity Charge
41 - Nexus (dynamic?)
at 8 goons attack (58 sup)
29 - Pylon