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Original code bug object animation hash #127

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@Pyrdacor

There is a bug in original code where the hash for random object animations is precalculated. Instead of reading the map width with Map_width(a0), it just directly uses Map_width as a value which is an offset and has value 4. See:

https://github.com/jhorneman/ambermoon/blob/52e36804e1f211330d884a79ecc5559138c4974d/src/MAP/3D_MAP.S#L2500

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