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Added new scatter plot #157
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| Original file line number | Diff line number | Diff line change |
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@@ -8,7 +8,7 @@ | |
| from worldengine.common import array_to_matrix, set_verbose, print_verbose | ||
| from worldengine.draw import draw_ancientmap_on_file, draw_biome_on_file, draw_ocean_on_file, \ | ||
| draw_precipitation_on_file, draw_grayscale_heightmap_on_file, draw_simple_elevation_on_file, \ | ||
| draw_temperature_levels_on_file, draw_riversmap_on_file | ||
| draw_temperature_levels_on_file, draw_riversmap_on_file, draw_scatter_plot_on_file | ||
| from worldengine.plates import world_gen, generate_plates_simulation | ||
| from worldengine.imex import export | ||
| from worldengine.step import Step | ||
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@@ -78,6 +78,10 @@ def generate_rivers_map(world, filename): | |
| draw_riversmap_on_file(world, filename) | ||
| print("+ rivers map generated in '%s'" % filename) | ||
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| def draw_scatter_plot(world, filename): | ||
| draw_scatter_plot_on_file(world, filename) | ||
| print("+ scatter plot generated in '%s'" % filename) | ||
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| def generate_plates(seed, world_name, output_dir, width, height, | ||
| num_plates=10): | ||
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@@ -302,6 +306,8 @@ def main(): | |
| g_generate.add_argument('--not-fade-borders', dest='fade_borders', action="store_false", | ||
| help="Not fade borders", | ||
| default=True) | ||
| g_generate.add_argument('--scatter', dest='scatter_plot', | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. perhaps it would make more sense to have it as a separate operation, like drawing the ancient map. We could also want to change the name because scatter plot is a type of plot but it does not tell us what kind of information is being represented. Later we could have differe scatter plots representing different things
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We could leave it as an option of the generation process for now but just change the name |
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| action="store_true", help="generate scatter plot") | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Does this necessitate updating README.md? I would prefer it. |
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| # ----------------------------------------------------- | ||
| g_ancient_map = parser.add_argument_group( | ||
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@@ -417,6 +423,9 @@ def main(): | |
| if args.rivers_map and not generation_operation: | ||
| usage(error="Rivers map can be produced only during world generation") | ||
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| if args.scatter_plot and not generation_operation: | ||
| usage(error="Scatter plot can be produced only during world generation") | ||
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| print('Worldengine - a world generator (v. %s)' % VERSION) | ||
| print('-----------------------') | ||
| print(' operation : %s generation' % operation) | ||
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@@ -431,6 +440,7 @@ def main(): | |
| print(' step : %s' % step.name) | ||
| print(' greyscale heightmap : %s' % args.grayscale_heightmap) | ||
| print(' rivers map : %s' % args.rivers_map) | ||
| print(' scatter plot : %s' % args.scatter_plot) | ||
| print(' fade borders : %s' % args.fade_borders) | ||
| if operation == 'ancient_map': | ||
| print(' resize factor : %i' % args.resize_factor) | ||
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@@ -458,6 +468,9 @@ def main(): | |
| if args.rivers_map: | ||
| generate_rivers_map(world, | ||
| '%s/%s_rivers.png' % (args.output_dir, world_name)) | ||
| if args.scatter_plot: | ||
| draw_scatter_plot(world, | ||
| '%s/%s_scatter.png' % (args.output_dir, world_name)) | ||
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| elif operation == 'plates': | ||
| print('') # empty line | ||
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| Original file line number | Diff line number | Diff line change |
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@@ -406,6 +406,83 @@ def draw_biome(world, target): | |
| v = biome[y, x] | ||
| target.set_pixel(x, y, _biome_colors[v]) | ||
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| def draw_scatter_plot(world, size, target): | ||
| """ This function can be used on a generic canvas (either an image to save | ||
| on disk or a canvas part of a GUI) | ||
| """ | ||
| min_humidity = None | ||
| max_humidity = None | ||
| min_temperature = None | ||
| max_temperature = None | ||
| for y in range(world.height): | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. min_humidity = world.humidity['data'].min()
max_humidity = world.humidity['data'].max()
min_temperature = world.temperature['data'].min()
max_temperature = world.temperature['data'].min()This can replace the loops between line 417 and 429. (And, of course, lines 413 to 416.) |
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| for x in range(world.width): | ||
| if world.is_land((x, y)): | ||
| t = world.temperature_at((x, y)) | ||
| p = world.humidity['data'][y, x] | ||
| if min_temperature is None or t < min_temperature: | ||
| min_temperature = t | ||
| if max_temperature is None or t > max_temperature: | ||
| max_temperature = t | ||
| if min_humidity is None or p < min_humidity: | ||
| min_humidity = p | ||
| if max_humidity is None or p > max_humidity: | ||
| max_humidity = p | ||
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| temperature_delta = max_temperature - min_temperature | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You seem to have included this twice now.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Good catch. Thanks. Fixed. |
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| humidity_delta = max_humidity - min_humidity | ||
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| for y in range(0, size): | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Would you mind adding comments to every step of the preparation? Just two words to make the code more digestible. Somebody will come after you at some point. ;) |
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| for x in range(0, size): | ||
| target.set_pixel(x, y, (255, 255, 255, 255)) | ||
| for t in range(0, 6): | ||
| v = (size - 1) * ((world.temperature['thresholds'][t][1] - min_temperature) / temperature_delta) | ||
| for y in range(0, size): | ||
| target.set_pixel(int(v), y, (0, 0, 0, 255)) | ||
| ranges = ['87', '75', '62', '50', '37', '25', '12'] | ||
| for p in ranges: | ||
| h = (size - 1) * ((world.humidity['quantiles'][p] - min_humidity) / humidity_delta) | ||
| for x in range(0, size): | ||
| target.set_pixel(x, int(h), (0, 0, 0, 255)) | ||
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| for y in range(world.height): | ||
| for x in range(world.width): | ||
| if world.is_land((x, y)): | ||
| t = world.temperature_at((x, y)) | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I am not sure what the "convention" is, but I prefer
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. actually I would prefer
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Mmh, ok. I was mostly bothered by it since it doesn't look homogeneous. |
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| p = world.humidity['data'][y, x] | ||
| if world.is_temperature_polar((x, y)): | ||
| r = 0 | ||
| elif world.is_temperature_alpine((x, y)): | ||
| r = 42 | ||
| elif world.is_temperature_boreal((x, y)): | ||
| r = 85 | ||
| elif world.is_temperature_cool((x, y)): | ||
| r = 128 | ||
| elif world.is_temperature_warm((x, y)): | ||
| r = 170 | ||
| elif world.is_temperature_subtropical((x, y)): | ||
| r = 213 | ||
| elif world.is_temperature_tropical((x, y)): | ||
| r = 255 | ||
| if world.is_humidity_superarid((x, y)): | ||
| b = 32 | ||
| elif world.is_humidity_perarid((x, y)): | ||
| b = 64 | ||
| elif world.is_humidity_arid((x, y)): | ||
| b = 96 | ||
| elif world.is_humidity_semiarid((x, y)): | ||
| b = 128 | ||
| elif world.is_humidity_subhumid((x, y)): | ||
| b = 160 | ||
| elif world.is_humidity_humid((x, y)): | ||
| b = 192 | ||
| elif world.is_humidity_perhumid((x, y)): | ||
| b = 224 | ||
| elif world.is_humidity_superhumid((x, y)): | ||
| b = 255 | ||
| nx = (size - 1) * ((t - min_temperature) / temperature_delta) | ||
| ny = (size - 1) * ((p - min_humidity) / humidity_delta) | ||
| target.set_pixel(int(nx), int(ny), (r, 128, b, 255)) | ||
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| # ------------- | ||
| # Draw on files | ||
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@@ -477,3 +554,8 @@ def draw_ancientmap_on_file(world, filename, resize_factor=1, | |
| draw_biome, draw_rivers, draw_mountains, draw_outer_land_border, | ||
| verbose) | ||
| img.complete() | ||
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| def draw_scatter_plot_on_file(world, filename): | ||
| img = ImagePixelSetter(512, 512, filename) | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why the hard-coded values? What happens to non-square maps?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. These are plots, not maps. They allow you to see the relationship between temperature and rainfall so you can be sure that the values are too far out of bounds. As such there is no reason for the size of the plot to be related to the size of the map (and since I generate maps that are 2k and 4k I really don't want plots that large). I could add arguments so that there's a completely separate X and Y value for the scatter plot but it seems like an excessive complication that would lead to occasional user errors. Not many, granted, but it would still probably cause more problems than it resolves.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If the plot is purely used for informational purposes, I guess it might be ok. If others are fine with it, then do it the way you like.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah. I love huge maps as well. but it just makes no sense to make the plot huge. I'm going to include an example plot below so you can see what it looks like (I will probably make some changes in the future such as labeling the axis, but for now this should suffice). |
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| draw_scatter_plot(world, 512, img) | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. but draw_scatter_plot doesn't take just 2 parameters?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah. That's a little bit of future proofing. While I think it would be a mistake to make it so that the size can be changed I didn't want to hardwire it in case I missed something and there was a compelling reason). This way if I'm wrong it requires much less in the way of code change. |
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| img.complete() | ||
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@@ -199,6 +199,7 @@ def generate_world(w, step): | |
| if not step.include_precipitations: | ||
| return w | ||
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| TemperatureSimulation().execute(w, seed) | ||
| # Precipitation with thresholds | ||
| PrecipitationSimulation().execute(w, seed) | ||
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@@ -212,7 +213,7 @@ def generate_world(w, step): | |
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| # FIXME: create setters | ||
| IrrigationSimulation().execute(w, seed) | ||
| TemperatureSimulation().execute(w, seed) | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't think this actually changes anything. Did you move the line on purpose?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It doesn't change anything just yet, but it will be changing things later on. Currently we are modifying the amount of rainfall based on the latitude. This is because areas with lower temperatures tend to experience lower rainfall (on average. There's lots of other weather effects as well but its not a bad starting rule and we are already using it, simply indirectly). To modify rainfall so it considers temperature means we have to move TemperatureSimulation to be triggered before PrecipitationSimulation.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Once you rebase to master, these changes will have to be redone. But swapping out two lines shouldn't be an insurmountable task.^^ |
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| HumiditySimulation().execute(w, seed) | ||
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this tests just that it does not explode, right?
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It's a coverage test. It tests pretty much all of the new code (since the world being used contains all temperature and humidity ranges).