From 659492fa3301385f87deefc4f87b4efca7d00e87 Mon Sep 17 00:00:00 2001 From: Arthur Cosentino Date: Thu, 30 Apr 2026 18:01:27 -0400 Subject: [PATCH 1/2] Remove duplicate 'swing' entry in minecraftComponent_interact.md --- .../Examples/EntityComponents/minecraftComponent_interact.md | 1 - 1 file changed, 1 deletion(-) diff --git a/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md b/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md index 76afb4f27..8f5cc655f 100644 --- a/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md +++ b/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md @@ -58,7 +58,6 @@ The entity's slot to equip the item to, if any, upon successful interaction. Inv | spawn_items | *not set* | Array of [Spawn Items](#spawn-items) items | Loot table with items to drop on the ground upon successful interaction. | | | spawn_items | *not set* | [Spawn Items](#spawn-items) item | | | | swing | false | Boolean true/false | If true, the player will do the 'swing' animation when interacting with this entity. | | -| swing | false | Boolean true/false | If true, the player will do the 'swing' animation when interacting with this entity. | | | take_item | false | Boolean true/false | If true, the player can take items from the entity during interaction. | Allay: `true` | | transform_to_item | *not set* | String | The item used will transform to this item upon successful interaction. Format: itemName:auxValue | | | use_item | false | Boolean true/false | If true, the interaction will use an item. | | From 370be61cee90fd3fdc007aca8714f87e7785f4c8 Mon Sep 17 00:00:00 2001 From: Arthur Cosentino Date: Thu, 30 Apr 2026 18:07:38 -0400 Subject: [PATCH 2/2] Remove duplicate 'use_item' entry in markdown --- .../Examples/EntityComponents/minecraftComponent_interact.md | 1 - 1 file changed, 1 deletion(-) diff --git a/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md b/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md index 8f5cc655f..e2b2955f1 100644 --- a/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md +++ b/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md @@ -61,7 +61,6 @@ The entity's slot to equip the item to, if any, upon successful interaction. Inv | take_item | false | Boolean true/false | If true, the player can take items from the entity during interaction. | Allay: `true` | | transform_to_item | *not set* | String | The item used will transform to this item upon successful interaction. Format: itemName:auxValue | | | use_item | false | Boolean true/false | If true, the interaction will use an item. | | -| use_item | false | Boolean true/false | If true, the interaction will use an item. | | | vibration | entity_interact | String | Vibration to emit when the interaction occurs. Admitted values are none (no vibration emitted), shear, entity_die, entity_act, entity_interact. | | #### Particle On Start