diff --git a/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md b/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md index 76afb4f27..e2b2955f1 100644 --- a/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md +++ b/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_interact.md @@ -58,11 +58,9 @@ The entity's slot to equip the item to, if any, upon successful interaction. Inv | spawn_items | *not set* | Array of [Spawn Items](#spawn-items) items | Loot table with items to drop on the ground upon successful interaction. | | | spawn_items | *not set* | [Spawn Items](#spawn-items) item | | | | swing | false | Boolean true/false | If true, the player will do the 'swing' animation when interacting with this entity. | | -| swing | false | Boolean true/false | If true, the player will do the 'swing' animation when interacting with this entity. | | | take_item | false | Boolean true/false | If true, the player can take items from the entity during interaction. | Allay: `true` | | transform_to_item | *not set* | String | The item used will transform to this item upon successful interaction. Format: itemName:auxValue | | | use_item | false | Boolean true/false | If true, the interaction will use an item. | | -| use_item | false | Boolean true/false | If true, the interaction will use an item. | | | vibration | entity_interact | String | Vibration to emit when the interaction occurs. Admitted values are none (no vibration emitted), shear, entity_die, entity_act, entity_interact. | | #### Particle On Start