Skip to content

Titanfall Online #1

Description

@snake-biscuits

Build an entity zoo with every entity and figure out what it does
Update the .ent files where nessecary
If an entity / family of entities looks like it'll be a lot of work, break it off into a child issue

  • entities.ent for entities which appear in the bsp.ENTITIES lump
    • color_correction
    • env_dropzone
    • env_soundscape_triggerable
    • env_tonemap_controller
    • env_wind
    • func_breakable
    • func_breakable_surf
    • func_brush
    • func_window_hint
    • info_intermission
    • info_lightprobe
    • info_player_start
    • info_replacement_titan_spawn
    • info_spawnpoint_flag
    • info_teleport_destination
    • keyframe_rope
    • light
    • light_environment
    • light_spot
    • move_rope
    • npc_turret_mega
    • npc_turret_mega_bb
    • phys_ragdollmagnet
    • prop_bigbrother_panel
    • prop_exfil_panel
    • prop_physics
    • script_marvin_job
    • trigger_capture_point
    • trigger_hurt
    • trigger_indoor_area
    • trigger_multiple
    • trigger_once
    • trigger_out_of_bounds
    • trigger_soundscape
    • water_lod_control
    • worldspawn
  • environment_entities.ent for entities which appear in maps/bsp_name_env.ent
    • env_fog_controller
    • sky_camera
  • effects_entities.ent for entities which appear in maps/bsp_name_fx.ent
    • beam_spotlight
    • env_sprite_clientside
    • info_particle_system
    • info_particle_system (editorclass="info_partice_system_clientside")
    • info_target (editorclass="info_target_fx")
    • info_target_clientside (editorclass="info_target_fx_clientside")
  • script_entities.ent for entities which appear in maps/bsp_name_script.ent
    • assault_assaultpoint
    • info_hardpoint
    • info_hint
    • info_node
    • info_node (editorclass=info_node_spectre)
    • info_node_cover_crouch
    • info_node_cover_left
    • info_node_cover_right
    • info_node_cover_stand
    • info_node_safe_hint
    • info_target
    • info_target_clientside
    • path_track
    • prop_control_panel
    • prop_dynamic
    • prop_refuel_pump
    • script_ref
    • traverse
  • sound_entities.ent for entities which appear in maps/bsp_name_snd.ent
    • ambient_generic
  • spawn_entities.ent for entities which appear in maps/bsp_name_spawn.ent
    • info_frontline
    • info_spawnpoint_droppod
    • info_spawnpoint_droppod_start
    • info_spawnpoint_dropship
    • info_spawnpoint_dropship_start
    • info_spawnpoint_human
    • info_spawnpoint_human_start (see Titanfall2/entities.ent)
    • info_spawnpoint_marvin
    • info_spawnpoint_titan
    • info_spawnpoint_titan_start

Metadata

Metadata

Labels

Titanfall OnlineThis issue affects Titanfall OnlinedocumentationImprovements or additions to documentationenhancementNew feature or requestgood first issueGood for newcomershelp wantedExtra attention is needed

Type

No type

Projects

Status
Todo: Research

Relationships

None yet

Development

No branches or pull requests

Issue actions