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[Discussion] increase the harshness of non-perfect judgements #890

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@ziv-vy

Because misses are rare on this ruleset due to the sensor mechanics but lower judgements (great and good) are more common, it frequently happens for me to get an S with a ton of "good" judgements.

Since judgement hitwindows are set in stone due to maimai parity and because getting a miss for something you think was hit isn't fun, I think that the judgements should be made more punishing. Lower the accuracy of great from about 65% and good from about 35%. I propose 35% and 15%, but this would need some testing and discussion, of course.

Alternatively, change the requirements for ranks like in osu!catch.

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