diff --git a/engine/Core/Categories.lua b/engine/Core/Categories.lua index 1fa8f556103..e61aa5308f7 100644 --- a/engine/Core/Categories.lua +++ b/engine/Core/Categories.lua @@ -55,6 +55,7 @@ categories = { BUILTBYTIER3COMMANDER = categoryValue, BUILTBYTIER3ENGINEER = categoryValue, BUILTBYTIER3FACTORY = categoryValue, + --- Used by engine to disallow air units to right click into transports/air staging. CANNOTUSEAIRSTAGING = categoryValue, CANTRANSPORTCOMMANDER = categoryValue, CAPTURE = categoryValue, diff --git a/units/DAA0206/DAA0206_unit.bp b/units/DAA0206/DAA0206_unit.bp index abafc533da5..13500740e93 100644 --- a/units/DAA0206/DAA0206_unit.bp +++ b/units/DAA0206/DAA0206_unit.bp @@ -39,15 +39,14 @@ UnitBlueprint{ "AIR", "BOMB", "BOMBER", - "CANNOTUSEAIRSTAGING", "MOBILE", "PRODUCTDL", "RECLAIMABLE", "SELECTABLE", "SHOWATTACKRETICLE", "TECH2", - "TRANSPORTBUILTBYTIER2FACTORY", - "TRANSPORTBUILTBYTIER3FACTORY", + "BUILTBYTIER2FACTORY", + "BUILTBYTIER3FACTORY", "VISIBLETORECON", }, Defense = { @@ -117,7 +116,11 @@ UnitBlueprint{ General = { CommandCaps = { RULEUCC_Attack = true, + RULEUCC_CallTransport = true, + RULEUCC_Dock = true, + RULEUCC_Guard = true, RULEUCC_Move = true, + RULEUCC_Patrol = true, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, }, @@ -133,7 +136,7 @@ UnitBlueprint{ Physics = { AttackElevation = 0.5, Elevation = 12, - FuelRechargeRate = 0, + FuelRechargeRate = 5, FuelUseTime = 400, GroundCollisionOffset = -0.25, MaxSpeed = 13, @@ -159,6 +162,7 @@ UnitBlueprint{ Weapon = { { AboveWaterTargetsOnly = true, + AlwaysRecheckTarget = true, Audio = { Fire = Sound { Bank = 'UAAWeapon', Cue = 'UAA0304_Bomb_Quark', LodCutoff = 'Weapon_LodCutoff' }, }, @@ -202,7 +206,7 @@ UnitBlueprint{ RateOfFire = 10/1, --10/integer interval in ticks SlavedToBody = true, SlavedToBodyArcRange = 35, - TargetCheckInterval = 999999, + TargetCheckInterval = 1, TargetPriorities = { "TECH4", "TECH3 STRUCTURE", @@ -211,7 +215,6 @@ UnitBlueprint{ "(ALLUNITS - SPECIALLOWPRI)", }, TargetRestrictDisallow = "UNTARGETABLE", - TrackingRadius = 0.5, TurretBoneMuzzle = "DAA0206", TurretBonePitch = "DAA0206", TurretBoneYaw = "DAA0206", @@ -239,4 +242,4 @@ UnitBlueprint{ WeaponCategory = "Death", }, }, -} \ No newline at end of file +}