diff --git a/manimlib/shaders/quadratic_bezier/fill/frag.glsl b/manimlib/shaders/quadratic_bezier/fill/frag.glsl index 2235a3cbb8..479a47803a 100644 --- a/manimlib/shaders/quadratic_bezier/fill/frag.glsl +++ b/manimlib/shaders/quadratic_bezier/fill/frag.glsl @@ -29,7 +29,7 @@ void main() { cap is to make sure the original fragment color can be recovered even after blending with an (alpha = 1) color. */ - float a = 0.95 * frag_color.a; + float a = 0.90 * frag_color.a; if(orientation < 0) a = -a / (1 - a); frag_color.a = a;